Milestone 1 & 2 - GDD and Core Gameplay Prototype


September 5, 2017

Associated Milestones: # 1 Game Design Document (GDD)

 # 2 Core Gameplay Prototype

GDD has been created and is linked at the top of this document. Core gameplay prototype required 8 directional movement and shooting mechanics to be implemented. All art assets used during this milestone are temporary.

I am a bit ahead of schedule and have developed the base enemy AI that will get the Player’s(PC) xy coordinates and follow them around the room at a fixed speed.

Additionally, enemies that collide with a projectile will run a check to determine the type of collision. If they collide with a left mouse button(LMB) projectile it will subtract its health points (HP) by 1. Another check will run to determine if HP is <= 0; if true then the enemy is destroyed. Base enemy HP is set = 5.Collision with the right mouse button (RMB) projectile will automatically subtract 5 HP from the enemy. All collisions destroy the projectile on impact.

Player Sprite

Enemy Sprite

LMB Projectile

RMB Projectile

3967bf51-e593-4e8a-83b4-52a03a4448d4.png

7f77ce3e-6fe2-4a61-b16d-a7c2f766e48d.png

d4cee389-1f26-43c7-b5fc-f46e50b78c53.png

1926fc1a-bdf6-41bb-a232-a800efb5084e.png

PC Movement and Shooting

90517_Shooting_Movement.gif

LMB Enemy Collision

90517_LMB_Kill.gif

RMB Enemy Collision

90517_RMB_Kill.gif

Files

G3 Sector.zip 14 MB
Jun 06, 2018

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