Milestone 1 & 2 - GDD and Core Gameplay Prototype
September 5, 2017
Associated Milestones: # 1 Game Design Document (GDD)
# 2 Core Gameplay Prototype
GDD has been created and is linked at the top of this document. Core gameplay prototype required 8 directional movement and shooting mechanics to be implemented. All art assets used during this milestone are temporary.
I am a bit ahead of schedule and have developed the base enemy AI that will get the Player’s(PC) xy coordinates and follow them around the room at a fixed speed.
Additionally, enemies that collide with a projectile will run a check to determine the type of collision. If they collide with a left mouse button(LMB) projectile it will subtract its health points (HP) by 1. Another check will run to determine if HP is <= 0; if true then the enemy is destroyed. Base enemy HP is set = 5.Collision with the right mouse button (RMB) projectile will automatically subtract 5 HP from the enemy. All collisions destroy the projectile on impact.
Player Sprite | Enemy Sprite | LMB Projectile | RMB Projectile |
PC Movement and Shooting
LMB Enemy Collision
RMB Enemy Collision
Files
Get G3 Sector
G3 Sector
Simple 2D scrolling shooter for Windows
Status | Released |
Author | Gedeon |
Genre | Shooter |
Tags | 2D, High Score, My First Game Jam, one-hit-kill, Score Attack, Space |
Languages | English |
More posts
- Milestone 5 - ReleaseJun 06, 2018
- Milestone 4 - BetaJun 06, 2018
- Milestone 3 - Formal PrototypeJun 06, 2018
- Game Design DocumentJun 06, 2018
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